Author Archives: martincmartin

How to Interview A Manager

There’s been a lot written about interviewing programmers, and about good management, but I couldn’t find anything about how to interview managers. So I’ve been looking into it and thought I’d write up what I’ve learned so far. First of … Continue reading

Posted in Brain Rental | 2 Comments

Life and Death

There’s a great old game I remember for my Amiga, called Life And Death. The WHDLoad download has the manual and solution, but not the game itself. I found the PC version at a number of abandonware sites, including: XTC … Continue reading

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Review of “Game Design: Theory & Practice” by Richard Rouse III

I’m evaluating books on game design as potential texts for a game design course at Union College and also perhaps RPI. The first book I’m looking at is “Game Design: Theory & Practice” 2nd edition by Richard Rouse III. Overall, … Continue reading

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Netflix Prize: Number of ratings per customer

Does anyone have a good distribution for characterizing the number of ratings per customer? Graphing the histogram log-log (where the vertical axis is density, not count) it’s clearly not the straight line implied by a power law: The red line … Continue reading

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Game Design PowerPoint Now Online

I’ve been giving a talk on game design which has been surprisingly well received. Several people have asked me for a copy of my PowerPoint presentation. The problem was, my PowerPoint file had lots of images, but little text. I … Continue reading

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Giving Grey Thumb talk tomorrow

I’m kicking off a Capture The Flag bot contest at Grey Thumb tomorrow. You can find more details at the breve Capture The Flag page. I’ll post my PowerPoint slides as soon as their done. Update: The slides and simple … Continue reading

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Two New Projects

I’ve added two new projects to the Projects page. The first is something my son Miles likes, it plays sounds whenever a key is hit. The second is some notes on creating AI for Sodarace. At the moment, it’s just … Continue reading

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Models break down when you exploit them

Models break down when you exploit them. Examples: “Number of lines of debugged code” is a good measure of programmer productivity, until you tie programmer reward to it. The programmers write very verbose code. Stock price is a good measure … Continue reading

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Talking at Boston Postmortem

I’ll be giving my talk on game design, Just One More Game…, at the Boston Postmortem tomorrow. Here’s hoping it goes over well!

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Philosophy of AI

A while ago I gave a talk at the “Dangerous Ideas Seminar” at MIT’s AI Laboratory. It was called “Breaking Out of the Black Box.” It was about how people tend to create systems out of black boxes, yet systems … Continue reading

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