I’m a Software Architect at Infinio, a startup I joined in March 2012. I have also worked at Endeca on the core algorithms for their search engine, been the Artificial Intelligence Lead at Rockstar Games New England, and worked at Panjiva, ITA Software and Icosystem. Before that I was a Postdoctoral Associate at MIT, first at the Artificial Intelligence Lab, then at the Media Lab. And before that I was a graduate student at Carnegie Mellon University’s Robotics Institute.
I was part of The Centre for Metahuman Exploration
I founded and led Esc, a virtual 3D nightclub
I co-founded Grey Thumb, an artificial life interest group
How to communicate with an alien race
I (might have) met Roger Waters
I was a programmer on Star Trek: Armada
Calculating Pi in a video game
I sang in the band “Booty Resonant Frequency.”email: martin at martincmartin dot com
Top Posts & Pages
- Where are the fast dynamic languages?
- "Life And Death" Solution and Beeper Codes
- Writing To A Binary Stream In C/C++: Harder Than It Should Be
- What I've Learned From Programming In Lisp
- Review of "Game Design: Theory & Practice" by Richard Rouse III
- How to Interview A Manager
- Concurrency ≠ Threads
- SETI Puzzle
Category Archives: Game Design
There’s a great old game I remember for my Amiga, called Life And Death. The WHDLoad download has the manual and solution, but not the game itself. I found the PC version at a number of abandonware sites, including: XTC … Continue reading
I’m evaluating books on game design as potential texts for a game design course at Union College and also perhaps RPI. The first book I’m looking at is “Game Design: Theory & Practice” 2nd edition by Richard Rouse III. Overall, … Continue reading
I’ll be giving my talk on game design, Just One More Game…, at the Boston Postmortem tomorrow. Here’s hoping it goes over well!